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Jerome Dassy
Born 12 August 1993
Jerome Dassy
AI Software Engineer · Technical Artist · Game Developer
Open to remote & on-site roles Available — Indonesia
A decade of bridging creative vision and technical execution — from 4K real-time rendering to AI-driven agentic automation.
// Background
Belgian creative technologist based in Indonesia. I specialize in the intersection of graphic design, 3D art, UI/UX, and systems engineering. I build Android games in my spare time, once porting them to PS Vita as a personal challenge using Unity and C#.
// What drives me
I'm passionate about storytelling, level design, and building tools that empower creative teams. From crafting custom shaders achieving 4K at 60fps, to engineering AI orchestration frameworks — I thrive where art meets architecture.
2025 → NOW
AI Software Engineer
8 mos · On-site
2025
Sr. Technical Artist
5 mos · Hybrid
2025
Sr. Technical Artist
ByThen.ai · Freelance
5 mos · Remote
2023 → NOW
Solo Game Developer
Orbital Flag Studio
2 yrs+ · Independent
2023 – 2025
Freelance Dev & TA
Self-Employed
2 yrs · Worldwide
2018 – 2023
Technical Artist
Longest role — 4K real-time 3D planner4 yrs 9 mos · Belgium
2016
Intern — Design & Dev
Vigo Universal
3 mos · Belgium
to navigate
AI & Automation
PythonLLM IntegrationAI OrchestrationAgentic SystemsData Pipelines
Game Engines & Programming
Unity 3DC#Unreal 4/5Editor ExtensionsTypeScript
Technical Art & Rendering
Shader Dev (HLSL/GLSL)4K Real-time RenderingVFXGPU OptimizationLighting
3D & Design
Maya3D-CoatSubstance DesignerPhotoscanPBR Texturing
UI/UX & Graphic Design
FigmaAdobe XDPhotoshopIllustratorCompositing